> For the complete documentation index, see [llms.txt](https://metaversus.gitbook.io/metaversus-ecosystem-overview/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://metaversus.gitbook.io/metaversus-ecosystem-overview/technologies/virtual-reality-applications.md).

# Virtual Reality Applications

MetaVersusWorld is designed for mass adoption, however, VR has not yet seen any kind of mass adoption. Designing worlds for VR is completely different than designing 3D worlds for 2D screens.

Today, currently less than \~10% of most populations own a VR headset. So today it doesn't make sense for us to allow for VR at this current time.

That being said, we will where necessary, build VR applications for specific brand experiences where required - these will be standalone applications.&#x20;

Full VR compatibility is further down our roadmap TBD.&#x20;

<figure><img src="/files/N5MUVcFPUWbiCTDswx0f" alt=""><figcaption><p><a href="https://www.idc.com/promo/arvr#:~:text=VR%20shipments%20are%20forecast%20to,million%20units%2C%20up%2026.6%25.">https://www.idc.com/promo/arvr#:~:text=VR%20shipments%20are%20forecast%20to,million%20units%2C%20up%2026.6%25.</a></p></figcaption></figure>
